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In simple terms, gamification is the practice of placing the principles of gameplay into a traditionally non-game scenario. There are many famously effective examples of distinctly different businesses employing this approach. So why has gamified learning become so popular?

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It’s always good to look at the silver lining. And one that has emerged from the COVID-19 outbreak has been the huge boost to remote learning.

For HR and L&D professionals who have long highlighted the benefits of modern digital learning tools, the pandemic has provided some real momentum towards the adoption of such tools by their organisations.

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To me, the model of success is not linear. Success is completing the full circle of yourself.

Gloria Steinam

There will be something of a circular theme to this reflection on why people are at the centre of learning.

As the quote above suggests, circles and success are no strangers to each other. And this is especially true when it comes to the cycle many eLearning developers like Access proceed through to create people-centric learning solutions.

This people-centric approach to learning all stems from the belief that it’s really important to ‘put people into products.’ What this means is to ensure that the initiatives and developments we undertake are really focused on, and effective for, those intended to benefit from them.

In this article, I’ll explore why a people-centric approach to learning is so important, and share the three key principles that make our eLearning solutions so engaging for learners.

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At Access, we’re always looking for creative ways to make our eLearning courses more exciting and helpful for you.

So to help us find out what makes for a captivating eLearning course, we ran a mini online survey of 25 people. Here’s what they thought makes eLearning more engaging.

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LinkedIn research shows that in the months following the 2020 COVID-19 lockdowns across the globe, employees spent 130% more time developing their knowledge and skills whilst working from home.

With large parts of Australia in lockdown, and millions of employees once again working from home, eLearning can play an important part in maintaining a culture of continuous learning in your organisation.

At a time when many might feel anxious that their professional development is stalling, eLearning can provide employees with the opportunity to fortify and acquire new skills whilst working remotely, as well as boost their engagement and performance.

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Gamified learning has grown from being just a buzzword to a regular approach in the delivery of training.

A recent survey found that 89% of people think learning would be more productive if it were game-oriented. Gamified learning helps make training more engaging for employees. By making it fun and rewarding, employees are more motivated to undertake training and retain more information whilst doing so.

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